without_updates()
Syntax
without_updates(expr)
Evaluates subexpression without causing updates when blocks change in the world.
For synchronization sake, as well as from the fact that suppressed update can
only happen within a tick, the call to the expr
is docked on the main server
task.
Consider following scenario: We would like to generate a bunch of terrain in a flat world following a perlin noise generator. The following code causes a cascading effect as blocks placed on chunk borders will cause other chunks to get loaded to full, thus generated:
__config() -> {'scope' -> 'global'};
__on_chunk_generated(x, z) -> (
scan(x,0,z,0,0,0,15,15,15,
if (perlin(_x/16, _y/8, _z/16) > _y/16,
set(_, 'black_stained_glass');
)
)
)
The following addition resolves this issue, by not allowing block updates past chunk borders:
__config() -> {'scope' -> 'global'};
__on_chunk_generated(x, z) -> (
without_updates(
scan(x,0,z,0,0,0,15,15,15,
if (perlin(_x/16, _y/8, _z/16) > _y/16,
set(_, 'black_stained_glass');
)
)
)
)