Syntax

set_poi(pos, type, occupancy)

Sets a Point of Interest (POI) of a specified type with optional custom occupancy. By default new POIs are not occupied. If type is null, POI at position is removed. In any case, previous POI is also removed. Available POI types are:

  • 'unemployed', 'armorer', 'butcher', 'cartographer', 'cleric', 'farmer', 'fisherman', 'fletcher', 'leatherworker', 'librarian', 'mason', 'nitwit', 'shepherd', 'toolsmith', 'weaponsmith', 'home', 'meeting', 'beehive', 'bee_nest', 'nether_portal'

Interestingly, unemployed, and nitwit are not used in the game, meaning, they could be used as permanent spatial markers for scarpet apps. meeting is the only one with increased max occupancy of 32.

Throws unknown_poi if the provided point of interest doesn’t exist