set_poi()
Syntax
set_poi(pos, type, occupancy)
Sets a Point of Interest (POI) of a specified type with optional custom
occupancy. By default new POIs are not occupied. If type is null
, POI at
position is removed. In any case, previous POI is also removed. Available POI
types are:
'unemployed', 'armorer', 'butcher', 'cartographer', 'cleric', 'farmer', 'fisherman', 'fletcher', 'leatherworker', 'librarian', 'mason', 'nitwit', 'shepherd', 'toolsmith', 'weaponsmith', 'home', 'meeting', 'beehive', 'bee_nest', 'nether_portal'
Interestingly, unemployed
, and nitwit
are not used in the game, meaning,
they could be used as permanent spatial markers for scarpet apps. meeting
is
the only one with increased max occupancy of 32.
Throws unknown_poi
if the provided point of interest doesn’t exist