loaded()
Syntax
loaded(pos)
Boolean function, true if the block is accessible for the game mechanics.
Normally scarpet
doesn’t check if operates on loaded area - the game will
automatically load missing blocks. We see this as an advantage. Vanilla
fill/clone
commands only check the specified corners for loadness.
To check if a block is truly loaded, I mean in memory, use
generation_status(x) != null
, as chunks can still be loaded outside of the
playable area, just are not used by any of the game mechanic processes.
loaded(pos(player())) => 1
loaded(100000,100,1000000) => 0