block_sound()
Syntax
block_sound(pos)
Returns the name of sound type made by the block at position. One of:
'wood'
'gravel'
'grass'
'stone'
'metal'
'glass'
'wool'
'sand'
'snow'
'ladder'
'anvil'
'slime'
'sea_grass'
'coral'
'bamboo'
'shoots'
'scaffolding'
'berry'
'crop'
'stem'
'wart'
'lantern'
'fungi_stem'
'nylium'
'fungus'
'roots'
'shroomlight'
'weeping_vines'
'soul_sand'
'soul_soil'
'basalt'
'wart'
'netherrack'
'nether_bricks'
'nether_sprouts'
'nether_ore'
'bone'
'netherite'
'ancient_debris'
'lodestone'
'chain'
'nether_gold_ore'
'gilded_blackstone'
'candle'
'amethyst'
'amethyst_cluster'
'small_amethyst_bud'
'large_amethyst_bud'
'medium_amethyst_bud'
'tuff'
'calcite'
'copper'