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    • Overview
    • entity_area()
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    • entity_types()
    • modify(e, 'absorption')
    • modify(e, 'accelerate')
    • modify(e, 'add_exhaustion')
    • modify(e, 'add_xp')
    • modify(e, 'age')
    • modify(e, 'ai')
    • modify(e, 'air')
    • modify(e, 'blue_skull')
    • modify(e, 'breaking_progress')
    • modify(e, 'breeding_age')
    • modify(e, 'clear_tag')
    • modify(e, 'custom_name')
    • modify(e, 'despawn_timer')
    • modify(e, 'dismount')
    • modify(e, 'drop_passengers')
    • modify(e, 'effect')
    • modify(e, 'exhaustion')
    • modify(e, 'fire')
    • modify(e, 'fly_speed')
    • modify(e, 'flying')
    • modify(e, 'frost')
    • modify(e, 'gamemode')
    • modify(e, 'gravity')
    • modify(e, 'head_yaw')
    • modify(e, 'health')
    • modify(e, 'home')
    • modify(e, 'hunger')
    • modify(e, 'insta_build')
    • modify(e, 'invulnerable')
    • modify(e, 'item')
    • modify(e, 'jump')
    • modify(e, 'jumping')
    • modify(e, 'kill')
    • modify(e, 'location')
    • modify(e, 'look')
    • modify(e, 'may_build')
    • modify(e, 'may_fly')
    • modify(e, 'motion_x')
    • modify(e, 'motion')
    • modify(e, 'mount_passengers')
    • modify(e, 'mount')
    • modify(e, 'move')
    • modify(e, 'nbt_merge')
    • modify(e, 'nbt')
    • modify(e, 'no_clip')
    • modify(e, 'offering_flower')
    • modify(e, 'persistence')
    • modify(e, 'pickup_delay')
    • modify(e, 'pitch')
    • modify(e, 'portal_cooldown')
    • modify(e, 'portal_timer')
    • modify(e, 'pos')
    • modify(e, 'remove')
    • modify(e, 'saturation')
    • modify(e, 'selected_slot')
    • modify(e, 'silent')
    • modify(e, 'spawn_point')
    • modify(e, 'swing')
    • modify(e, 'tag')
    • modify(e, 'talk')
    • modify(e, 'unmountable')
    • modify(e, 'walk_speed')
    • modify(e, 'x')
    • modify(e, 'xp_level')
    • modify(e, 'xp_progress')
    • modify(e, 'xp_score')
    • player()
    • query(e, 'absorption')
    • query(e, 'active_block')
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    • query(e, 'air')
    • query(e, 'attribute')
    • query(e, 'blue_skull')
    • query(e, 'brain')
    • query(e, 'breaking_progress')
    • query(e, 'breeding_age')
    • query(e, 'category')
    • query(e, 'client_brand')
    • query(e, 'command_name')
    • query(e, 'count')
    • query(e, 'despawn_timer')
    • query(e, 'dimension')
    • query(e, 'effect')
    • query(e, 'entity_tags')
    • query(e, 'exhaustion')
    • query(e, 'eye_height')
    • query(e, 'facing')
    • query(e, 'fire')
    • query(e, 'fly_speed')
    • query(e, 'flying')
    • query(e, 'frost')
    • query(e, 'gamemode_id')
    • query(e, 'gamemode')
    • query(e, 'gravity')
    • query(e, 'has_entity_tag')
    • query(e, 'has_scoreboard_tag')
    • query(e, 'head_yaw')
    • query(e, 'health')
    • query(e, 'height')
    • query(e, 'holds')
    • query(e, 'home')
    • query(e, 'hunger')
    • query(e, 'id')
    • query(e, 'immune_to_fire')
    • query(e, 'immune_to_frost')
    • query(e, 'insta_build')
    • query(e, 'invulnerable')
    • query(e, 'is_baby')
    • query(e, 'is_burning')
    • query(e, 'is_freezing')
    • query(e, 'is_ridden')
    • query(e, 'is_riding')
    • query(e, 'item')
    • query(e, 'jumping')
    • query(e, 'language')
    • query(e, 'location')
    • query(e, 'look')
    • query(e, 'may_build')
    • query(e, 'may_fly')
    • query(e, 'motion_x')
    • query(e, 'motion')
    • query(e, 'mount')
    • query(e, 'name')
    • query(e, 'nbt')
    • query(e, 'offering_flower')
    • query(e, 'on_ground')
    • query(e, 'passengers')
    • query(e, 'path')
    • query(e, 'permission_level')
    • query(e, 'persistence')
    • query(e, 'pickup_delay')
    • query(e, 'ping')
    • query(e, 'pitch')
    • query(e, 'player_type')
    • query(e, 'portal_cooldown')
    • query(e, 'portal_timer')
    • query(e, 'pos')
    • query(e, 'pose')
    • query(e, 'removed')
    • query(e, 'saturation')
    • query(e, 'score')
    • query(e, 'scoreboard_tags')
    • query(e, 'selected_slot')
    • query(e, 'silent')
    • query(e, 'sneaking')
    • query(e, 'spawn_point')
    • query(e, 'sprinting')
    • query(e, 'swimming')
    • query(e, 'swinging')
    • query(e, 'target')
    • query(e, 'team')
    • query(e, 'trace')
    • query(e, 'unmountable')
    • query(e, 'uuid')
    • query(e, 'walk_speed')
    • query(e, 'width')
    • query(e, 'x')
    • query(e, 'xp_level')
    • query(e, 'xp_progress')
    • query(e, 'xp')
    • spawn()
    • Overview
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    • parse_nbt()
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    • team_add()
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    • team_remove()
    • tick_time()
    • view_distance()
    • world_time()
    • write_file()
  1. Scarpet
  2. Minecraft
  3. Blocks and World
  4. block_light()

block_light()

View on GitHub

Syntax

block_light(pos)

Numeric function, returning the block light at position (from torches and other light sources).

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