player_interacts_with_block
Syntax
__on_player_interacts_with_block(player, hand, block, face, hitvec) -> ...
Called when player successfully interacted with a block, which resulted in activation of said block, right after this happened.
__on_player_interacts_with_block(player, hand, block, face, hitvec) -> ...
Called when player successfully interacted with a block, which resulted in activation of said block, right after this happened.