player_dies
Syntax
__on_player_dies(player) -> ...
Triggered when a player dies. Player is already dead, so don’t revive them then. Event applied before broadcasting messages about players death and applying external effects (like mob anger etc).
__on_player_dies(player) -> ...
Triggered when a player dies. Player is already dead, so don’t revive them then. Event applied before broadcasting messages about players death and applying external effects (like mob anger etc).