player_deals_damage
Syntax
__on_player_deals_damage(player, amount, entity) -> ...Triggered when a player deals damage to another entity. Its applied in the same
moment as player_takes_damage if both sides of the event are players, and
similar for all other entities, just their absorption is taken twice, just noone
ever notices that ¯\_(ツ)_/¯
This event can be cancelled by returning 'cancel', which prevents the damage
from being dealt.