explosion
Syntax
__on_explosion(pos, power, source, causer, mode, fire) -> ...Event triggered right before explosion takes place and before has any effect on
the world. source can be an entity causing the explosion, and causer the
entity triggering it, mode indicates block effects: 'none', 'break' (drop
all blocks), or 'destroy' - drop few blocks. Event is not captured when
create_explosion() is called.