chunk_generated
Syntax
__on_chunk_generated(x, z) -> ...
Called right after a chunk at a given coordinate is full generated. x
and z
correspond to the lowest x and z coords in the chunk. Handling of this event is
scheduled as an off-tick task happening after the chunk is confirmed to be
generated and loaded to the game, due to the off-thread chunk loading in the
game. So handling of this event is not technically guaranteed if the game
crashes while players are moving for example, and the game decides to shut down
after chunk is fully loaded and before its handler is processed in between
ticks. In normal operation this should not happen, but let you be warned.