query(e, 'command_name')
Syntax
query(entity, 'command_name')
Returns a valid string to be used in commands to address an entity. Its UUID for all entities except player, where its their name.
run('/kill ' + e~'command_name');
query(entity, 'command_name')
Returns a valid string to be used in commands to address an entity. Its UUID for all entities except player, where its their name.
run('/kill ' + e~'command_name');