modify(e, 'xp_score')
Syntax
modify(entity, 'xp_score', value)
Manipulates player xp values - 'add_xp'
the method you probably want to use to
manipulate how much ‘xp’ an action should give. 'xp_score'
only affects the
number you see when you die, and 'xp_progress'
controls the xp progressbar
above the hotbar, should take values from 0 to 1, but you can set it to any
value, maybe you will get a double, who knows.