modify(e, 'spawn_point')
Syntax
modify(entity, 'spawn_point')
modify(entity, 'spawn_point', pos)
modify(entity, 'spawn_point', pos, dimension)
modify(entity, 'spawn_point', pos, dimension, angle)
modify(entity, 'spawn_point', pos, dimension, angle, forced)
Changes player respawn position to given position, optional dimension (defaults
to current player dimension), angle (defaults to current player facing) and
spawn forced/fixed (defaults to false
). If none
or nothing is passed, the
respawn point will be reset (as removed) instead.