modify(e, 'no_clip')
Syntax
modify(entity, 'no_clip', boolean)
Sets if the entity obeys any collisions, including collisions with the terrain and basic physics. Not affecting players, since they are controlled client side.
modify(entity, 'no_clip', boolean)
Sets if the entity obeys any collisions, including collisions with the terrain and basic physics. Not affecting players, since they are controlled client side.