modify(e, 'add_exhaustion')
Syntax
modify(entity, 'add_exhaustion', value)
Adds exhaustion value to the current player exhaustion level - that’s the method you probably want to use to manipulate how much ‘food’ an action costs.
modify(entity, 'add_exhaustion', value)
Adds exhaustion value to the current player exhaustion level - that’s the method you probably want to use to manipulate how much ‘food’ an action costs.