modify(e, 'accelerate')
Syntax
modify(entity, 'accelerate', x, y, z)
modify(entity, 'accelerate', vec)
Adds a vector to the motion vector. Most realistic way to apply a force to an entity.
modify(entity, 'accelerate', x, y, z)
modify(entity, 'accelerate', vec)
Adds a vector to the motion vector. Most realistic way to apply a force to an entity.