particle()
Syntax
particle()
particle(name, pos)
particle(name, pos, count)
particle(name, pos, count, spread)
particle(name, pos, count, spread, speed)
particle(name, pos, count, spread, speed, player)
Renders a cloud of particles name centered around pos position, by default
count 10 of them, default speed of 0, and to all players nearby, but these
options can be changed via optional arguments. Follow vanilla /particle
command on details on those options. Valid particle names are for example
'angry_villager', 'item diamond', 'block stone', 'dust 0.8 0.1 0.1 4'.
Used with no arguments, return the list of available particle names. Note that
some of the names do not correspond to a valid particle that can be fed to
particle(...) function due to a fact that some particles need more
configuration to be valid, like dust, block etc. Should be used as a
reference only.
Throws unknown_particle if particle doesn’t exist.